GAME:

As a deathly hush expands from the north, the burning settlements of Kurasin send out calls for help... It is up to the last stronghold, Westwind, to answer those calls... with a call to arms.

A super simple Army management clicker! 

Created for Quarter Annual DG Jam v3.


CONTROLS  &  INSTRUCTIONS:

In the battle UI, the red bar is the unit's health and the green bar is the unit's special meter. 

During Battles you can zoom in and out with the mouse wheel.

Use the Warrior's Command (sword icon) as soon as it becomes available. Other commands are best paired with specific timing.

Using Army Commands:

  • Bow and Arrow Army Command - all Rangers fire.
  • Sword Army Command - all Warriors use their special attack.
  • Fireball Army Command - all Witches unleash a powerful aoe.
  • Heart Army Command - all Priests cast an aoe heal.


CREDITS:

  • Characters & Tilesets - Time Fantasy by Jason Perry
  • Background - Vicente Nitti
  • Music - Ultimate Game Music Collection by John Leonard French


SPECIAL THANKS TO:

All of the players!

Drifty and Tea!

Testers from the RPG Beta Testers discord. (KV_Kingdom and Manu Gaming Creations).

All of the people that gave great feedback and sent bug reports from in game. 

Thank you all so much!


Development log

Comments

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Witches are overpowered if you get 4 of them you basically win the fight before it even begins

(+1)

Thanks for playing! Definately the best and overpowered units for the end. Investing in them too early is bad but there is more than enough money from the end couple of battles to amass devastation (and remove any challenge haha although funny to pair with Rangers and watch arrows drop the enemies like a domino chain). After the jam I'll do a rebalancing (I always keep the jam version on the easier side) and add special individual attacks for commanding specific units.. add more maps.. maybe a talent system for money also. I might make the witch not hit everyone ;)  lol. I'd love to hear any ideas from anyone :) Thanks again.